fortunately, still be indulged, but unless you wade into the fray you won't get much out the whole experience. Since all Sims here are players, TSO emphasises interaction between them walling another person's Sim into a room to die isn't so easy when they can just log off. Gone is the god-like control, and with it the voyeuristic pleasure of watching a community develop and interact. From afar it resembles The Sims, but even a i short session reveals TSO as a different beast. But rather than being a game, it turns out to be more of an online environment. And here it is, in massively multiplayer form. It was only a matter of time until we saw an online version. The Sims reigns as the non-hardcore gamer's k title of choice, a cash B cow (like all narcotics) I that leaves non-players I wondering why waiting I for a digital avatar to I go to the toilet is I so captivating. I'd mastered just about every new title right up until 2000, when Will Wright unleashed his simulation of life upon the world. I used to be at the monitor for days at a time overseeing all that shepherding and destruction.